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+[Return](./Home)
+
+
+### Cookie Utils plot system
+Plot system allows to create areas/regions for protecting the terrain.
+
+Areas can be limited to one zone or made to work in all zones - if zone id is not specified.
+
+[Interactive region setup](./Setup-Command) can be used to make regions on the fly in game.
+
+Zones can have parent, if zone has defined parent zone it will take permissions from that zone and it's own permissions won't be loaded.
+
+Regions priority defines which zone is more important. \
+Zones are first sorted based on which area has bigger priority, and after that based on which has smaller size.
+
+Area json file can contain:
+- `enabled` - is area enabled, turned on - default true.
+- `protect` - is area protected from deletion and etc - default false.
+- `zoneId` - ID of zone in which zone exists - defaults to empty string.
+- `parent` - ID/file of parent area - defaults to empty string.
+- `scriptFile` - ID/file of script that should be used for this zone - defaults to empty string.
+
+
+- `place` - can blocks be placed in area, turned on - default false.
+- `break` - can blocks be broken in area, turned on - default false.
+- `interact` - can blocks be interacted with in area, turned on - default false.
+- `laser` - can entity created lasers interact with blocks in area, turned on - default false.
+- `be_laser` - can block entity created lasers interact with blocks in area, turned on - default true.
+
+
+- `explode` - can stuff explode in area, turned on - default false.
+- `enter` - can area be entered, turned on - default true.
+- `spawn_mob` - can mobs spawn in area, turned on - default true.
+
+
+- `pvp` - can players damage players, turned on - default false.
+- `pve` - can players be damaged by enemies, turned on - default true.
+- `laser_damage` - can lasers damage players, turned on - default true.
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