small test
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4
scripts/hello.gd.txt
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4
scripts/hello.gd.txt
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extends Node
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func _ready():
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print("Hello world with no .UID files!")
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21
test.tscn
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21
test.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b71653f53iyqe"]
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[sub_resource type="GDScript" id="GDScript_unn25"]
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script/source = "extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var scripts_dir = \"res://scripts/\"
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for file in DirAccess.get_files_at(scripts_dir):
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if file.ends_with(\".gd.txt\"):
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var node = Node.new()
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var script = GDScript.new()
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script.source_code=FileAccess.get_file_as_string(scripts_dir+file)
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script.reload()
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node.set_script(script)
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add_child(node)
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"
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[node name="Node" type="Node"]
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script = SubResource("GDScript_unn25")
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