#if TOOLS using Godot; using System; [Tool] public partial class Voices : EditorPlugin { Control dock; public override void _EnterTree() { dock = (Control)GD.Load("addons/ai_voices/Dock_aivoices.tscn").Instantiate(); AddControlToDock(DockSlot.LeftUl, dock); } public override void _ExitTree() { RemoveControlFromDocks(dock); dock.Free(); } } #endif