webrtc_signaling/client/ws_webrtc_client.gd
2024-03-11 22:08:35 +01:00

122 lines
3.2 KiB
GDScript

extends Node
enum Message {JOIN, ID, PEER_CONNECT, PEER_DISCONNECT, OFFER, ANSWER, CANDIDATE, SEAL}
@export var autojoin := true
@export var lobby := "" # Will create a new lobby if empty.
@export var mesh := true # Will use the lobby host as relay otherwise.
var ws: WebSocketPeer = WebSocketPeer.new()
var code = 1000
var reason = "Unknown"
signal lobby_joined(lobby)
signal connected(id, use_mesh)
signal disconnected()
signal peer_connected(id, host_id)
signal peer_disconnected(id)
signal offer_received(id, offer)
signal answer_received(id, answer)
signal candidate_received(id, mid, index, sdp)
signal lobby_sealed()
func connect_to_url(url):
close()
code = 1000
reason = "Unknown"
ws.connect_to_url(url)
func close():
ws.close()
func _process(delta):
var old_state: int = ws.get_ready_state()
if old_state == WebSocketPeer.STATE_CLOSED:
return
ws.poll()
var state = ws.get_ready_state()
if state != old_state and state == WebSocketPeer.STATE_OPEN and autojoin:
join_lobby(lobby)
while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
if not _parse_msg():
print("Error parsing message from server.")
if state == WebSocketPeer.STATE_CLOSED:
code = ws.get_close_code()
reason = ws.get_close_reason()
disconnected.emit()
func _parse_msg():
var parsed = JSON.parse_string(ws.get_packet().get_string_from_utf8())
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type") or not parsed.has("id") or \
typeof(parsed.get("data")) != TYPE_STRING:
return false
var msg := parsed as Dictionary
if not str(msg.type).is_valid_int() or not str(msg.id).is_valid_int():
return false
var type := str(msg.type).to_int()
var src_id := str(msg.id).to_int()
if type == Message.ID:
connected.emit(src_id, msg.data)
elif type == Message.JOIN:
lobby_joined.emit(msg.data)
elif type == Message.SEAL:
lobby_sealed.emit()
elif type == Message.PEER_CONNECT:
# Client connected
peer_connected.emit(src_id, str(msg.data).to_int())
elif type == Message.PEER_DISCONNECT:
# Client connected
peer_disconnected.emit(src_id)
elif type == Message.OFFER:
# Offer received
offer_received.emit(src_id, msg.data)
elif type == Message.ANSWER:
# Answer received
answer_received.emit(src_id, msg.data)
elif type == Message.CANDIDATE:
# Candidate received
var candidate: PackedStringArray = msg.data.split("\n", false)
if candidate.size() != 3:
return false
if not candidate[1].is_valid_int():
return false
candidate_received.emit(src_id, candidate[0], candidate[1].to_int(), candidate[2])
else:
return false
return true # Parsed
func join_lobby(lobby: String, single_host:=false):
var data = {"lobby":lobby,"single_host":single_host}
return _send_msg(Message.JOIN, 0 if mesh else 1, JSON.stringify(data))
func seal_lobby():
return _send_msg(Message.SEAL, 0)
func send_candidate(id, mid, index, sdp) -> int:
return _send_msg(Message.CANDIDATE, id, "\n%s\n%d\n%s" % [mid, index, sdp])
func send_offer(id, offer) -> int:
return _send_msg(Message.OFFER, id, offer)
func send_answer(id, answer) -> int:
return _send_msg(Message.ANSWER, id, answer)
func _send_msg(type: int, id: int, data:="") -> int:
return ws.send_text(JSON.stringify({
"type": type,
"id": id,
"data": data
}))