231 lines
5.9 KiB
GDScript
231 lines
5.9 KiB
GDScript
extends Node
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enum Message {JOIN, ID, PEER_CONNECT, PEER_DISCONNECT, OFFER, ANSWER, CANDIDATE, SEAL}
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const TIMEOUT = 1000 # Unresponsive clients times out after 1 sec
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const SEAL_TIME = 10000 # A sealed room will be closed after this time
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const ALFNUM = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
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var _alfnum = ALFNUM.to_ascii_buffer()
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var rand: RandomNumberGenerator = RandomNumberGenerator.new()
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var lobbies: Dictionary = {}
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var tcp_server := TCPServer.new()
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var peers: Dictionary = {}
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class Peer extends RefCounted:
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var id = -1
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var lobby = ""
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var time = Time.get_ticks_msec()
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var ws = WebSocketPeer.new()
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func _init(peer_id, tcp):
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id = peer_id
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ws.accept_stream(tcp)
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func is_ws_open() -> bool:
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return ws.get_ready_state() == WebSocketPeer.STATE_OPEN
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func send(type: int, id: int, data:=""):
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return ws.send_text(JSON.stringify({
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"type": type,
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"id": id,
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"data": data,
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}))
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class Lobby extends RefCounted:
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var peers: = {}
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var peers_order: = []
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var host: int = -1
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var sealed: bool = false
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var time = 0
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var mesh := true
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var single_host := false
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func _init(host_id: int, use_mesh: bool, is_single_host: bool):
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host = host_id
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mesh = use_mesh
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single_host = is_single_host
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func join(peer: Peer) -> bool:
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if sealed: return false
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if not peer.is_ws_open(): return false
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peer.send(Message.ID, peer.id, "true" if mesh else "") #(1 if peer.id == host else peer.id)
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for p in peers.values():
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if not p.is_ws_open():
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continue
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if not mesh and p.id != host:
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# Only host is visible when using client-server
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continue
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p.send(Message.PEER_CONNECT, peer.id, str(peers_order[0]))
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peer.send(Message.PEER_CONNECT, p.id, str(peers_order[0]))
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peers[peer.id] = peer
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peers_order.append(peer.id)
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return true
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func leave(peer: Peer) -> bool:
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if peers_order.has(peer.id):
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peers_order.erase(peer.id)
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if peers_order.size()>0 and !single_host:
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host=peers_order[0]
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if not peers.has(peer.id): return false
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peers.erase(peer.id)
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var close = false
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if peer.id == host:
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# The room host disconnected, will disconnect all peers.
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close = true
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if sealed: return close
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# Notify other peers.
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for p in peers.values():
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if not p.is_ws_open():
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continue
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if close:
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# Disconnect peers.
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p.ws.close()
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else:
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# Notify disconnection.
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p.send(Message.PEER_DISCONNECT, peer.id)
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return close
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func seal(peer_id: int) -> bool:
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# Only host can seal the room.
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if host != peer_id: return false
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sealed = true
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for p in peers.values():
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if not p.is_ws_open():
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continue
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p.send(Message.SEAL, 0)
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time = Time.get_ticks_msec()
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peers.clear()
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peers_order.clear()
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return true
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func _process(delta):
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poll()
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func listen(port):
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stop()
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rand.seed = Time.get_unix_time_from_system()
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tcp_server.listen(port)
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func stop():
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tcp_server.stop()
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peers.clear()
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func poll():
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if not tcp_server.is_listening():
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return
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if tcp_server.is_connection_available():
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var id = randi() % (1 << 31)
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peers[id] = Peer.new(id, tcp_server.take_connection())
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# Poll peers.
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var to_remove := []
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for p in peers.values():
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# Peers timeout.
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if p.lobby == "" and Time.get_ticks_msec() - p.time > TIMEOUT:
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p.ws.close()
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p.ws.poll()
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while p.is_ws_open() and p.ws.get_available_packet_count():
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if not _parse_msg(p):
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print("Parse message failed from peer %d" % p.id)
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to_remove.push_back(p.id)
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p.ws.close()
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break
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var state = p.ws.get_ready_state()
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if state == WebSocketPeer.STATE_CLOSED:
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print("Peer %d disconnected from lobby: '%s'" % [p.id, p.lobby])
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# Remove from lobby (and lobby itself if host).
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if lobbies.has(p.lobby) and lobbies[p.lobby].leave(p):
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print("Deleted lobby %s" % p.lobby)
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lobbies.erase(p.lobby)
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# Remove from peers
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to_remove.push_back(p.id)
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# Lobby seal.
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for k in lobbies:
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if not lobbies[k].sealed:
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continue
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if lobbies[k].time + SEAL_TIME < Time.get_ticks_msec():
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# Close lobby.
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for p in lobbies[k].peers:
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p.ws.close()
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to_remove.push_back(p.id)
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# Remove stale peers
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for id in to_remove:
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peers.erase(id)
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func _join_lobby(peer: Peer, lobby: String, mesh: bool, single_host:bool) -> bool:
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if lobby == "":
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for _i in range(0, 32):
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lobby += char(_alfnum[rand.randi_range(0, ALFNUM.length()-1)])
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lobbies[lobby] = Lobby.new(peer.id, mesh, single_host)
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elif not lobbies.has(lobby):
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return false
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lobbies[lobby].join(peer)
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peer.lobby = lobby
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# Notify peer of its lobby
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peer.send(Message.JOIN, 0, lobby)
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print("Peer %d joined lobby: '%s'" % [peer.id, lobby])
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return true
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func _parse_msg(peer: Peer) -> bool:
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var pkt_str: String = peer.ws.get_packet().get_string_from_utf8()
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var parsed = JSON.parse_string(pkt_str)
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if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type") or not parsed.has("id") or \
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typeof(parsed.get("data")) != TYPE_STRING:
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return false
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if not str(parsed.type).is_valid_int() or not str(parsed.id).is_valid_int():
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return false
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var msg := {
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"type": str(parsed.type).to_int(),
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"id": str(parsed.id).to_int(),
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"data": parsed.data
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}
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if msg.type == Message.JOIN:
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if peer.lobby: # Peer must not have joined a lobby already!
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return false
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var dt = JSON.parse_string(msg.data)
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return _join_lobby(peer, dt.lobby, msg.id == 0, dt.single_host)
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if not lobbies.has(peer.lobby): # Lobby not found?
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return false
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var lobby = lobbies[peer.lobby]
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if msg.type == Message.SEAL:
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# Client is sealing the room
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return lobby.seal(peer.id)
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var dest_id: int = msg.id
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if dest_id == MultiplayerPeer.TARGET_PEER_SERVER:
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dest_id = lobby.host
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if not peers.has(dest_id): # Destination ID not connected
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return false
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if peers[dest_id].lobby != peer.lobby: # Trying to contact someone not in same lobby
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return false
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if msg.type in [Message.OFFER, Message.ANSWER, Message.CANDIDATE]:
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var source = peer.id#MultiplayerPeer.TARGET_PEER_SERVER if peer.id == lobby.host else peer.id
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peers[dest_id].send(msg.type, source, msg.data)
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return true
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return false # Unknown message
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